1. *Advanced Ki Block (Level 2)-The next upgrade in ki blocking. Unless otherwise noted, the Advanced Ki Block works most effectively against a ki technique with a BL of 2.
KPC-In order to block a ki technique with a BL of 1 you must use 75% of the amount of Ki Points used in the attack. A BL of 2 requires the same amount and a BL of 3 requires three times the amount.
HPD-0
SC-.003% (.00003 times) of the KPU.
S-0
I-250
BL-0
Type-NA, Defensive
If a Technique has a Block Level of zero, than it has special circumstances.

2 .*Superior Ki Block (Level 3)-The final upgrade in ki blocking. Unless otherwise noted, the Superior Ki Block works most effectively against a ki technique with a BL of 3 or lower.
KPC-You must use 50% for BL 1 Techniques, 75% for BL 2 Techniques, and equal the amount for BL 3 Techniques.
HPD-0
SC-.001% (.00001 times) of the KPU.
S-0
I-500
BL-0
Type-Defense, Defensive
If a Technique has a Block Level of zero, than it has special circumstances.

*Baku Retsu Ma Ha-An expanding dome of energy, the user being at the epicenter.
KPC-Any amount up to your maximum.
HPD-5.5 times the used KP
SC-.0009% (.000009 times) of the Ki used.
S-Add 10% of your Speed to this technique.
I-13,000
BL-2
Type-General, Offensive/Defensive

*Big Bang Attack-The user raises their hand and charges for an instant before releasing a powerful ball of energy.
KPC-Any amount up to your maximum.
HPD-6x the amount of Ki used.
SC-.001% (.00001 times) of the Ki used.
S-Add 11% of your Speed to this technique.
I-14,000
BL-2
Type-Orb, Offensive

*Breath Niyoru Henka Beam Kaeshi “Breath Beam Return”-This attack is a strong gust of breath that has the capability to slow a person, slow or deflect an attack, or even force an attack to reverse it's direction, causing it be an attack on it's creator.
KPC-0
HPD-If an attack is fully reversed, the HPD remains the same. There is no HPD otherwise.
SC-See below description.
S-The technique itself is instant, only requiring you yourself to be faster than the individual person or technique you are attempting to thwart.
I-25,000
BL-0
Type-Special, Defensive/Offensive
Because this technique requires power of the lungs, it must be paid in Stamina. There are different amounts required for the three types of usage. In order to slow down a person (only one at a time is possible), it will cost 1% (times .01) of your Stamina. This will reduce their Speed by 25% for three posts. To slow down an attack, firstly, wave type attacks can not be slowed, or reversed. Secondly, orb and beam type attacks require different amounts of Stamina to be paid. Orbs are easier to slow down, deflect, and reverse. It costs .001% to slow one down, .01% to deflect one, and .1% (times .00001, .0001, and .001 respectively) to reverse one. For beams, it costs .005% to slow one down, .05% to deflect one, and .5% (times .00005, .0005, and .005 respectively) to reverse one. If a technique is not a beam or an orb, Breath Niyoru Henka Beam Kaeshi “Breath Beam Return” can not be used unless explicity stated in the technique's description.

*Bunretsu Kougeki-The ability to make miniature clones of yourself.
KPC-5% of your base KP for the first one. This amount increases by 1% for each additional one per fight. The second one costs 6% to create. The cost of sustainment is the same as creation. This means that if you create four clones it will cost 8% of your base Ki to sustain ALL four. Sustainment cost is not paid for each one.
HPD-0
SC-2% of your base Stamina for the first one. This amount increases by 1% for each additional one per fight. The second one costs 3% to create. The cost of sustainment is the same as creation. This means that if you create four clones it will cost 6% of your base Ki to sustain ALL four. Sustainment cost is not paid for each one.
S-0
I-15,000
BL-0
Type-Special, Offensive
These clones come out with all of your techniques but only at 10% of your PL. This technique can only be used in battles. You may only create one clone per OA and only up to a maximum of three per post.

*Daichiretsudan “Earth Line Blast”-With the pointer and middle finger held out and together, you swing your arm, causeing an arc of ki energy to slice it's way to it's target.
KPC-Any amount up to your maximum.
HPD-0
SC-.01% of the Ki used.
S-Add 50% of your Speed to this technique.
I-40,000
BL-3
Type-Special, Offensive
This technique can only be used to remove limbs. Losing an arm or a leg causes a 10% drop in Power Level. Saiyans, Changelings, and other races who have tails, who lose their tail suffer an additional 30% drop in Speed. You can not physically block this technique. This Technique can be blocked via any Ki based defense, any Wave or Orb thats KPU exceeds 500% (5 times) the Ki used, Nin Pou Tatami Kaeshi "Ninja Arts Tatami Mats" (Costs 200% (2 times) of the amount of Stamina the attacker used), *Baku Retsu Ma Ha 500% (5 times) the Ki), and *Nou Ryoku "Psychic Ability" 500% (5 times) the Ki to deflect it, can not be redirected).

*Dead Zone-This is a portal into an alternate universe that may as well be described as a void.
KPC-1000x the Stamina used.
HPD-0
SC-Any amount up to your maximum.
S-Instant
I-80,000
BL-0
Type-Special, Offensive
In order to not get sucked into the vortex, you simply need to use any Stamina based defense with more Stamina than your attacker. You may only learn this Technique after completing The Dead Zone Special Quest. You can not escape without outside help save for one method; the technique Jigen Ni Ana o Akeru.

*Death Ball-An orb of energy that performs well in regards to destroying planets.
KPC-Any amount up to your maximum.
HPD-4x the amount of Ki used.
SC-.0005% (.000005 times) of the Ki used.
S-Add 9% of your Speed to this technique.
I-24,000
BL-2
Type-Orb, Offensive
Planet Killer-8

Dengeki Ha “Electric Blast Attack”-A quick one-handed blast of electricity.
KPC-Any amount up to your maximum.
HPD-When used against an organic being, 2x the Ki used. When used against a being with machine parts, 10x the Ki used.
SC-.01% of the Ki used.
S-Add 12% of your Speed to this technique.
I-5500
BL-2 for organics, 3 for machines (partial or full).
Type-Special, Offensive

*Fuainaru Furayo “Final Flash”-One of Vegeta's trademark attacks. It is an extremely powerful attack.
KPC-Any amount up to your maximum.
HPD-11x the amount of Ki used.
SC-.0075% (.000075 times) of the Ki used.
S-Add 18% of your Speed to this technique.
I-16,000
BL-3
Type-Wave, Offensive

*Fusion-This technique combines, or fuses, multiple different characters into one new character. There are three ways available to fuse; Poterra Earrings (allows for only two people to fuse and must be purchased), Fusion Dance (allows for only two character and must be learned by both), and Gravity Sparring for one month (allows for multiple character to fuse, provided they all participated in a month long Gravity Sparring session).
KPC-0
HPD-0
SC-0
S-0
I-40,000 for all three types of Fusion.
BL-0
Type-Special, NA
The players Power Levels will combine and increase by 1.5X and new Stats will be created for this new character. The Fused character can also pick three basic techniques, two advanced techniques, and create one technique fusion for free. These are only usuable with the particular character-combo and the choices are permanent. The fused character is also immune to disadvantages due to outnumbering, but only to the same amount of people involved in the fusion. A fusion of two would be immune to the disadvantages of fighting two people, a fusion of three, immune to three, etc... Any fusion lasts until you asked to be diffused. In order to perform any action while fused, each person must send in a form.

*Gosuto Kamikaze Ataku “Ghost Kamikaze Attack”-An attack where a ghost is shot out of the person's mouth and looks like the person who created it. The ghost is given a target and blows up upon hitting the target.
KPC-Any amount up to your maximum.
HPD-6 times Ki used.
SC-.002% (.00002 times) of the Ki used.
S-Add 16% of your Speed to this technique.
I-7500
BL-0
Type-Explosive, Offensive
You can not fully block this technique. You can either dodge it, detonate the ghost prematurely, or block it while still sustaining half the intended damage. Any non-physical, offensive, technique can detonate the ghosts with as long as the Ki used is equal to the amount used to create the ghost AND is faster than the ghost. Using a technique to detonate the ghost counts as an OA!

*Hara no Niku Kougeki "Flesh Attack"-A move where the user rips some of their body off and wraps it around the target. Whoever is wrapped up cannot move.
KPC-0
HPD-Any amount up to your maximum is to be paid by YOU.
SC-.02% (.0002 times) the used HP.
S-Add 1% of your Speed to this Technique.
I-21,000
BL-0
Type-Special, Offensive
You can not use this technique unless you have some way to immediately heal yourself after using it. You can not physically block this technique. This technique can be blocked via any Ki based defense, any Wave or Orb thats KPU is at least equal to the ki used, Nin Pou Tatami Kaeshi "Ninja Arts Tatami Mats" (Costs same amount of Stamina to defend as used in attack), *Baku Retsu Ma Ha (equal to the Ki used), and *Kanashibari no Jyutsu (equal to the Ki used to deflect it, 1.5x to redirect it). In order to break free you will have to use 5x more KP than the amount of HP the attacker uses.

*Hell's Flash-This technique is for Fully Artifical Androids only. You remove your hands at the wrist, revealing a cannon, and unleash a barrage of high-powered energy blasts into the ground. The balls of energy explode upward, catching the opponent from below.
KPC-Any amount up to your maximum.
HPD-7x the amount of Ki used.
SC-.003% (.00003 times) of the Ki used.
S-Add 8% of your Speed to this technique.
I-0
BL-2
Type-General, Offensive
This technique is exempt from the Fully Artifical Android racial benefit that states F.A.A.s need only expend 75% of the usual Ki.

*Henshin Nouryoku-If your character has different forms, such as Frieza, you must know this technique to perform those transformations. You must also master this ability for every Form Stage you have. I.E. You must know Henshin Nouryoku 2 for your second stage, Henshin Nouryoku 3 for the third stage, and so on and so forth. Henshin Nouryoku 1 is your main form, the one you are born in.
KPC-0
HPD-0
SC-0
S-0
W-20 for the first level, then 5 times MORE for each next level. So 100 for the second level, 500 for the third level, and so on.
BL-0
Type-Special, Offensive
Your first transformation increases your Power Level to 1.75x your Base PL. Every subsequent Transformation adds 1.25 to the PL Modifier. (HN 3 = Base PL x 3, HN 4 = Base PL x 4.25, HN 5 = Base PL x 5.5, etc) Each level must be learnt seperately and in order. When attempting to transform for the fourth time (Henshin Nouryoku 5), you will be subject to the rules of Super Stamina while transformed. This applies for every fifth level of Henshin Nouryoku.

*Hide Ki-The ability to lower your Power Level.
KPC-0
HPD-0
SC-If used on a daily basis, 1% per day of your base Stamina must be used. This means two days would be 2%, five days 5%, 28 days 28% etc...
S-0
I-25,000
BL-0
Type-Special, Defensive
In order to hide from people using Sense Ki, you must hide your Power Level at zero, but in order to do this, you must spend double the above amount of Stamina. When hiding your PL, you are effectively reducing your strength. Beware, because if you are sneak attacked (Head On type of fight) with a lowered PL, you will be extremely vulnerable for one post. If sneak attacked when hiding your ki, you will only be able to raise your PL to the nearest 25%. To clarify, if you are hiding your PL at 0-25% of your normal PL and are sneak attacked, you will only be able to use 25% of your normal PL for your first post. Using 26-50% allows for you to use 50% of your PL, 51-75% allows 75% your PL, and 76-100% allows for 100% your PL.

*Hokaku Kon Dan "Imprisonment"-The user captures the opponent in a ball of energy. As soon as the ball hits a surface, it explodes.
KPC-Any amount up to your maximum.
HPD-4.75 times the KP used
SC-Costs .1% of your base Stamina.
S-Add 5% of your Speed to this technique.
I-6500
BL-2
Type-Special, Offensive
There are two ways to break out of this technique. You can either expend one more KP than your opponent or you can use Physical Melee Defense and suffer 3x the HPD. You can not physically block this technique. This technique can be blocked via any ki based defense, any Wave or Orb that's KPU is at least 1.5x the Ki used, Nin Pou Tatami Kaeshi "Ninja Arts Tatami Mats" (Costs 1.5x the Stamina to defend as used in attack), *Baku Retsu Ma Ha (1.5 the Ki), and *Kanashibari no Jyutsu (1.5x the Ki to deflect it, 2.5x to redirect it).

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